Element Tower Defense Game Information:
Once the game started, you are allowed to choose the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard.
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Very Easy Gold: 70 Creeps: 30 Armor: 3 Handicap: 50% |
Easy Gold: 70 Creeps: 30 Armor: 6 Handicap: 63% |
Normal Gold: 70 Creeps: 30 Armor: 9 Handicap: 76% |
Hard Gold: 70 Creeps: 30 Armor: 12 Handicap: 88% |
Very Hard Gold: 70 Creeps: 30 Armor: 15 Handicap: 100% |
Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players.
You get 1 lumber each 5 rounds. Spend it at the Elemental Summoning Center - summon an elemental and you can then infuse its power into your towers. By mixing elements you can create towers with special abilities. By focusing on one element you can build strong pure elemental towers. To build level 5 single elemental towers you need to support it with an elemental essence, which costs 1 lumber.
Most spawned creeps have elemental armor. Each element is strong against one armor type and weak against another. See the tower descriptions for specifics.
Every 15 seconds you get extra cash based on your unspent warcraft gold (interest). Your interest rate starts at 2.0% and you can spend lumber to increase it.
You can sell towers too. 100% refund for non-elemental towers, 75% for elemental towers.
Type "-random" before the end of level 5 to have your lumber randomly spent for you. Not for the inexperienced.
Map Layout
Table for Attack Type & Armor Type
| Fire Armor | Earth Armor | Light Armor | Nature Armor | Water Armor | Darkness Armor | |
| Fire Attack | 100% | 100% | 100% | 200% | 50% | 100% |
| Earth Attack | 100% | 100% | 200% | 50% | 100% | 100% |
| Light Attack | 100% | 50% | 100% | 100% | 100% | 200% |
| Nature Attack | 50% | 200% | 100% | 100% | 100% | 100% |
| Water Attack | 200% | 100% | 100% | 100% | 100% | 50% |
| Darkness Attack | 100% | 100% | 50% | 100% | 200% | 100% |
Player Commands:
- kick/boot: Starts a vote kick against selected player. Works with player name not color.
- random: Typed before level 5 ends will put you on random mode. When you gain lumber it will be spent randomly.
- this: Tells you what type of spawns are in this level
- next: Tells you what type of spawns will be in the next level
- classification: Tells you what levels will be that type. Classifications are "mechanical", "undead", "fast", and "healing".
- element: Tells you what levels will be that type. Elements are "fire", "earth", "light", "nature", "water", and "darkness".
Basic towers
Arrow Tower
Primary defensive structure.
Composite Damage - 100% Vs. All except for Elemental Arrow Towers
| Type: | Cost: | Damage: | Speed: | Range: | AoE: |
| Arrow | 7 | 16 | 1 | 600 | None |
| Advanced Arrow | 20 | 54 | 1 | 600 | None |
| Super Arrow | 57 | 162 | 1 | 600 | None |
| Elemental Arrow | 162 | 486 | 1 | 600 | None |
Cannon Tower
Primary defensive structure. Deals splash damage.
Composite Damage - 100% Vs. All except for Elemental Cannon Towers
| Type: | Cost: | Damage: | Speed: | Range: | AoE: |
| Cannon | 7 | 9 | 1 | 600 | 250 |
| Advanced Cannon | 20 | 27 | 1 | 600 | 250 |
| Super Cannon | 57 | 81 | 1 | 600 | 250 |
| Elemental Cannon | 162 | 243 | 1 | 600 | 250 |

