Towers
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Pures

- Tower:
- Fire
- Elements:
- Type:
- Fire
- Cost:
- 50
- Damage:
- 12
- Speed:
- 0.31
- Range:
- 500
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Amplified Fire
- Elements:
- Type:
- Fire
- Cost:
- 175
- Damage:
- 60
- Speed:
- 0.31
- Range:
- 500
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Focused Fire
- Elements:
- Type:
- Fire
- Cost:
- 625
- Damage:
- 300
- Speed:
- 0.31
- Range:
- 500
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Refined Fire
- Elements:
- Type:
- Fire
- Cost:
- 2125
- Damage:
- 1500
- Speed:
- 0.31
- Range:
- 500
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Pure Fire
- Elements:
- Type:
- Fire
- Cost:
- 11225
- Damage:
- 22500
- Speed:
- 0.31
- Range:
- 500
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Nature
- Elements:
- Type:
- Nature
- Cost:
- 50
- Damage:
- 80
- Speed:
- 0.66
- Range:
- 900
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Nature
- Elements:
- Type:
- Nature
- Cost:
- 175
- Damage:
- 400
- Speed:
- 0.66
- Range:
- 900
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Nature
- Elements:
- Type:
- Nature
- Cost:
- 625
- Damage:
- 2000
- Speed:
- 0.66
- Range:
- 900
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Nature
- Elements:
- Type:
- Nature
- Cost:
- 2125
- Damage:
- 10000
- Speed:
- 0.66
- Range:
- 900
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Nature
- Elements:
- Type:
- Nature
- Cost:
- 11225
- Damage:
- 150000
- Speed:
- 0.66
- Range:
- 900
- AoE:
- -
- Skill:
- -

- Tower:
- Earth
- Elements:
- Type:
- Earth
- Cost:
- 50
- Damage:
- 29
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Amplified Earth
- Elements:
- Type:
- Earth
- Cost:
- 175
- Damage:
- 145
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Focused Earth
- Elements:
- Type:
- Earth
- Cost:
- 625
- Damage:
- 725
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Refined Earth
- Elements:
- Type:
- Earth
- Cost:
- 2125
- Damage:
- 3625
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Pure Earth
- Elements:
- Type:
- Earth
- Cost:
- 11225
- Damage:
- 54375
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
- -

- Tower:
- Water
- Elements:
- Type:
- Water
- Cost:
- 50
- Damage:
- 18
- Speed:
- 0.31
- Range:
- 700
- AoE:
- 100/200
- Skill:
- -

- Tower:
- Amplified Water
- Elements:
- Type:
- Water
- Cost:
- 175
- Damage:
- 90
- Speed:
- 0.31
- Range:
- 700
- AoE:
- 100/200
- Skill:
- -

- Tower:
- Focused Water
- Elements:
- Type:
- Water
- Cost:
- 625
- Damage:
- 450
- Speed:
- 0.31
- Range:
- 700
- AoE:
- 100/200
- Skill:
- -

- Tower:
- Refined Water
- Elements:
- Type:
- Water
- Cost:
- 2125
- Damage:
- 2250
- Speed:
- 0.31
- Range:
- 700
- AoE:
- 100/200
- Skill:
- -

- Tower:
- Pure Water
- Elements:
- Type:
- Water
- Cost:
- 11225
- Damage:
- 33750
- Speed:
- 0.31
- Range:
- 700
- AoE:
- 100/200
- Skill:
- -

- Tower:
- Light
- Elements:
- Type:
- Light
- Cost:
- 50
- Damage:
- 57
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Light
- Elements:
- Type:
- Light
- Cost:
- 175
- Damage:
- 285
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Light
- Elements:
- Type:
- Light
- Cost:
- 625
- Damage:
- 1425
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Light
- Elements:
- Type:
- Light
- Cost:
- 2125
- Damage:
- 7125
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Light
- Elements:
- Type:
- Light
- Cost:
- 11225
- Damage:
- 106875
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
- -

- Tower:
- Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 50
- Damage:
- 157
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 175
- Damage:
- 785
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 625
- Damage:
- 3925
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 2125
- Damage:
- 19625
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 11225
- Damage:
- 294375
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
- -

- Tower:
- Periodic Tower of the Elements
- Elements:
- Type:
- Composite
- Cost:
- 11225
- Damage:
- 78750
- Speed:
- 1
- Range:
- 900
- AoE:
- 100/200
- Skill:
- -
Duals

- Tower:
- Gunpowder
- Elements:
- Type:
- Earth
- Cost:
- 500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
Shrapnade- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 150 damage in 250 AoE.

- Tower:
- Mortar
- Elements:
- Type:
- Earth
- Cost:
- 1250
- Damage:
- -
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
Shrapnade- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 750 damage in 250 AoE.

- Tower:
- Vulcan
- Elements:
- Type:
- Earth
- Cost:
- 3150
- Damage:
- -
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
Shrapnade- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 2 other bombs upon landing. Each bomb deals 3750 damage in 250 AoE.

- Tower:
- Magic
- Elements:
- Type:
- Darkness
- Cost:
- 500
- Damage:
- 400
- Speed:
- 0.31
- Range:
- 900
- AoE:
- -
- Skill:
Magic Damage- Summary:
- Causes this unit to deal 200% more damage. Lasts 3 seconds.

- Tower:
- Sorcery
- Elements:
- Type:
- Darkness
- Cost:
- 1250
- Damage:
- 2000
- Speed:
- 0.31
- Range:
- 900
- AoE:
- -
- Skill:
Magic Damage- Summary:
- Causes this unit to deal 200% more damage. Lasts 3 seconds.

- Tower:
- Wizardry
- Elements:
- Type:
- Darkness
- Cost:
- 3150
- Damage:
- 10000
- Speed:
- 0.31
- Range:
- 900
- AoE:
- -
- Skill:
Magic Damage- Summary:
- Causes this unit to deal 200% more damage. Lasts 3 seconds.

- Tower:
- Trickery
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- 1000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Conjure- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 10 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.

- Tower:
- Mirage
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- 5000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Conjure- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 20 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.

- Tower:
- Eidolon
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- 25000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Conjure- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. May only clone a tower if you haven't targeted it with Conjure in the last 60 seconds. Lasts 80 seconds. When you sell/upgrade/cancel a tower that has been recently cloned, you will lose a random clone of that tower type.

- Tower:
- Disease
- Elements:
- Type:
- Darkness
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 700
- AoE:
- -
- Skill:
Grim Reaper- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*500.

- Tower:
- Decay
- Elements:
- Type:
- Darkness
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 700
- AoE:
- -
- Skill:
Grim Reaper- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*2500.

- Tower:
- Death
- Elements:
- Type:
- Darkness
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 700
- AoE:
- -
- Skill:
Grim Reaper- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*12500.

- Tower:
- Poison
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Contamination- Summary:
- Each attack sends out an arc of filth that deals 500 damage to units within its path.

- Tower:
- Pollution
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Contamination- Summary:
- Each attack sends out an arc of filth that deals 2500 damage to units within its path.

- Tower:
- Pestilence
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Contamination- Summary:
- Each attack sends out an arc of filth that deals 12500 damage to units within its path.

- Tower:
- Blacksmith
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- 1000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Fire Up- Summary:
- Increases a friendly unit's attack & ability damage by 15%. Lasts 60 seconds.

- Tower:
- Forge
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- 5000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Fire Up- Summary:
- Increases a friendly unit's attack & ability damage by 30%. Lasts 60 seconds.

- Tower:
- Foundry
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- 25000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Fire Up- Summary:
- Increases a friendly unit's attack & ability damage by 120%. Lasts 60 seconds.

- Tower:
- Quark
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- 280
- Speed:
- 0.66
- Range:
- 500
- AoE:
- -
- Skill:
Quantum Beam- Summary:
- Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.

- Tower:
- Electron
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- 1400
- Speed:
- 0.66
- Range:
- 500
- AoE:
- -
- Skill:
Quantum Beam- Summary:
- Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.

- Tower:
- Atom
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- 7000
- Speed:
- 0.66
- Range:
- 500
- AoE:
- -
- Skill:
Quantum Beam- Summary:
- Each time this tower attacks the same target, it will gain 50% attack damage. Damage resets when you switch targets.

- Tower:
- Mushroom
- Elements:
- Type:
- Nature
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Spore Cloud- Summary:
- Each attack sends out an orb that releases spores as it travels along. Five spores will always be released, and they travel in random directions. Spores will do 300 damage in 250 AoE when they land.

- Tower:
- Toadstool
- Elements:
- Type:
- Nature
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Spore Cloud- Summary:
- Each attack sends out an orb that releases spores as it travels along. Five spores will always be released, and they travel in random directions. Spores will do 1500 damage in 250 AoE when they land.

- Tower:
- Fungus
- Elements:
- Type:
- Nature
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Spore Cloud- Summary:
- Each attack sends out an orb that releases spores as it travels along. Five spores will always be released, and they travel in random directions. Spores will do 7500 damage in 250 AoE when they land.

- Tower:
- Hydro
- Elements:
- Type:
- Earth
- Cost:
- 500
- Damage:
- 1000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Erupt- Summary:
- Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 1000 damage in 250 AoE when it lands.

- Tower:
- Spout
- Elements:
- Type:
- Earth
- Cost:
- 1250
- Damage:
- 5000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Erupt- Summary:
- Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 5000 damage in 250 AoE when it lands.

- Tower:
- Geyser
- Elements:
- Type:
- Earth
- Cost:
- 3150
- Damage:
- 25000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Erupt- Summary:
- Gives a 33% chance that an attack will launch the target into the air for 1.5 seconds, causing 25000 damage in 250 AoE when it lands.

- Tower:
- Electricity
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Conjure Lightning- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 333 damage to the primary target. Each jump deals 10% more damage.

- Tower:
- Lightning
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Conjure Lightning- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 1665 damage to the primary target. Each jump deals 10% more damage.

- Tower:
- Energy
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 1125
- AoE:
- -
- Skill:
Conjure Lightning- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 8325 damage to the primary target. Each jump deals 10% more damage.

- Tower:
- Flame
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 700
- AoE:
- -
- Skill:
Sunburn- Summary:
- Each attack drenches the target in burning sunlight that deals 100 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Solar
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- -
- Speed:
- 0.66
- Range:
- 700
- AoE:
- -
- Skill:
Sunburn- Summary:
- Each attack drenches the target in burning sunlight that deals 500 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Sun
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- -
- Speed:
- 0.66
- Range:
- 700
- AoE:
- -
- Skill:
Sunburn- Summary:
- Each attack drenches the target in burning sunlight that deals 2500 damage a second in 250 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Vapor
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Evaporate- Summary:
- Every attack deals 150*factor damage in 900 AoE. Factor is distance to/from tower and depends on mode.

- Tower:
- Mist
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Evaporate- Summary:
- Every attack deals 750*factor damage in 900 AoE. Factor is distance to/from tower and depends on mode.

- Tower:
- Steam
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Evaporate- Summary:
- Every attack deals 3750*factor damage in 900 AoE. Factor is distance to/from tower and depends on mode.

- Tower:
- Life
- Elements:
- Type:
- Nature
- Cost:
- 500
- Damage:
- 1625
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Afterlife- Summary:
- Every three units this tower kills adds one life. If you have full life, it will take nine units.

- Tower:
- Eternal
- Elements:
- Type:
- Nature
- Cost:
- 1250
- Damage:
- 8125
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Afterlife- Summary:
- Every two units this tower kills adds one life. If you have full life, it will take six units.

- Tower:
- Soul Catcher
- Elements:
- Type:
- Nature
- Cost:
- 3150
- Damage:
- 40625
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Afterlife- Summary:
- Every unit this tower kills adds one life. If you have full life, it will take three units.

- Tower:
- Ice
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Frost Helix- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 250 damage, double if hit by both parts. The helix will also do 250 damage in 250 AoE at its end.

- Tower:
- Freezing
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Frost Helix- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 1250 damage, double if hit by both parts. The helix will also do 1250 damage in 250 AoE at its end.

- Tower:
- Sub-Zero
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 900
- AoE:
- -
- Skill:
Frost Helix- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 6250 damage, double if hit by both parts. The helix will also do 6250 damage in 250 AoE at its end.

- Tower:
- Well
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- 1000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Spring Forward- Summary:
- Increases a friendly unit's attack rate by 15%. Lasts 60 seconds.

- Tower:
- Spring
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- 5000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Spring Forward- Summary:
- Increases a friendly unit's attack rate by 30%. Lasts 60 seconds.

- Tower:
- Waterfall
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- 25000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Spring Forward- Summary:
- Increases a friendly unit's attack rate by 120%. Lasts 60 seconds.
Triples

- Tower:
- Flamethrower
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- 1800
- Speed:
- 1
- Range:
- 900
- AoE:
- 150/300
- Skill:
Napalm- Summary:
- Each attack adds napalm to the target. A napalm addition will do 1000 damage in 250 AoE when the unit dies. Each addition lasts 3 seconds.

- Tower:
- Flamespewer
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- 9000
- Speed:
- 1
- Range:
- 900
- AoE:
- 150/300
- Skill:
Napalm- Summary:
- Each attack adds napalm to the target. A napalm addition will do 5000 damage in 250 AoE when the unit dies. Each addition lasts 3 seconds.

- Tower:
- Laser
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- -
- Speed:
- 0.31
- Range:
- 700
- AoE:
- -
- Skill:
Focus- Summary:
- Attacks are infused with energy, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (600/distance)*2120.

- Tower:
- Phasor
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- -
- Speed:
- 0.31
- Range:
- 700
- AoE:
- -
- Skill:
Focus- Summary:
- Attacks are infused with energy, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (600/distance)*10600.

- Tower:
- Roots
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Gaia's Wrath- Summary:
- Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 10% and will take 450 damage a second. Lasts 5 seconds.

- Tower:
- Thorns
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Gaia's Wrath- Summary:
- Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 30% and will take 2250 damage a second. Lasts 5 seconds.

- Tower:
- Muck
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 1500
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
Sludge- Summary:
- Flings a volatile liquid that reduces movement speed by 10% for units within 500 AoE. Lasts 5 seconds.

- Tower:
- Mire
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 7500
- Speed:
- 1
- Range:
- 700
- AoE:
- 150/300
- Skill:
Sludge- Summary:
- Flings a volatile liquid that reduces movement speed by 30% for units within 500 AoE. Lasts 5 seconds.

- Tower:
- Radius
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Orbit- Summary:
- Each time this tower attacks, it will spawn two orbs opposite each other. These orbs will make one full orbit around the tower, dealing 425 damage to any units in their way.

- Tower:
- Orbit
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Orbit- Summary:
- Each time this tower attacks, it will spawn two orbs opposite each other. These orbs will make one full orbit around the tower, dealing 2125 damage to any units in their way.

- Tower:
- Voodoo
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- 6600
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Maledict- Summary:
- Curses enemy units in 300 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. This damage ignores armor. Lasts 5 seconds.

- Tower:
- Witchcraft
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- 33000
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Maledict- Summary:
- Curses enemy units in 300 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. This damage ignores armor. Lasts 5 seconds.

- Tower:
- Corrosion
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Spew Acid- Summary:
- Spews acid at a target, covering units in a 250 AoE. Acid decreases armor by 3; deals 500 damage per second. Lasts 5 seconds.

- Tower:
- Hydrochloric
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1
- Range:
- 700
- AoE:
- -
- Skill:
Spew Acid- Summary:
- Spews acid at a target, covering units in a 250 AoE. Acid decreases armor by 8; deals 2500 damage per second. Lasts 5 seconds.

- Tower:
- Oblivion
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 1500
- AoE:
- -
- Skill:
Nether Strike- Summary:
- Each attack sends out two boomerangs. Units that get hit by one take 900 damage, double if hit by both. Damage potential resets on the way back.

- Tower:
- Necromancy
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1.5
- Range:
- 1500
- AoE:
- -
- Skill:
Nether Strike- Summary:
- Each attack sends out two boomerangs. Units that get hit by one take 4500 damage, double if hit by both. Damage potential resets on the way back.

- Tower:
- Hail
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- 1200
- Speed:
- 0.31
- Range:
- 1125
- AoE:
- -
- Skill:
Storm- Summary:
- Causes this tower to attack up to 3 targets at once. Lasts 6 seconds.

- Tower:
- Comet
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- 6000
- Speed:
- 0.31
- Range:
- 1125
- AoE:
- -
- Skill:
Storm- Summary:
- Causes this tower to attack up to 3 targets at once. Lasts 6 seconds.

- Tower:
- Drowning
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- 3300
- Speed:
- 0.66
- Range:
- 700
- AoE:
- -
- Skill:
Instant Death- Summary:
- Gives a chance to kill attacked creeps. Chance to kill is Damage Dealt/Current HP.

- Tower:
- Kraken
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- 16500
- Speed:
- 0.66
- Range:
- 700
- AoE:
- -
- Skill:
Instant Death- Summary:
- Gives a chance to kill attacked creeps. Chance to kill is Damage Dealt/Current HP.

- Tower:
- Gold
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 10000
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Arbitrage- Summary:
- Every kill gives 50% more bounty.

- Tower:
- Wealth
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 50000
- Speed:
- 1.5
- Range:
- 1125
- AoE:
- -
- Skill:
Arbitrage- Summary:
- Every kill gives 100% more bounty.

- Tower:
- Quaker
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 2000
- Speed:
- 0.66
- Range:
- 500
- AoE:
- -
- Skill:
Pulverize- Summary:
- Gives a 33% chance that an attack will deal 3000 damage to units within 500 AoE.

- Tower:
- Earthshaker
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 10000
- Speed:
- 0.66
- Range:
- 500
- AoE:
- -
- Skill:
Pulverize- Summary:
- Gives a 33% chance that an attack will deal 15000 damage to units within 500 AoE.

- Tower:
- Zealot
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- 3000
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Wrath- Summary:
- Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 20 attacks.

- Tower:
- Fanatic
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- 15000
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Wrath- Summary:
- Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 20 attacks.

- Tower:
- Enchantment
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- 930
- Speed:
- 0.31
- Range:
- 900
- AoE:
- 100/200
- Skill:
Faerie Fire- Summary:
- Reduces a target enemy unit's armor by 3. Lasts 15 seconds.

- Tower:
- Incantation
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- 4650
- Speed:
- 0.31
- Range:
- 900
- AoE:
- 100/200
- Skill:
Faerie Fire- Summary:
- Reduces a target enemy unit's armor by 8. Lasts 15 seconds.

- Tower:
- Polar
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 6000
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Frostbite- Summary:
- Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.

- Tower:
- Ice Age
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 30000
- Speed:
- 1
- Range:
- 900
- AoE:
- -
- Skill:
Frostbite- Summary:
- Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.

- Tower:
- Flesh Golem
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- 9000
- Speed:
- 1
- Range:
- 500
- AoE:
- -
- Skill:
Locomote- Summary:
- Allows this unit to move freely.

- Tower:
- Patchwork Abomination
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- 45000
- Speed:
- 1
- Range:
- 500
- AoE:
- -
- Skill:
Locomote- Summary:
- Allows this unit to move freely.

- Tower:
- Nova
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 700
- AoE:
- -
- Skill:
Explode- Summary:
- Explodes, dealing 800 damage to all units within 700 AoE. Also slows movement by 10%. Lasts 3 seconds.

- Tower:
- Supernova
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1.5
- Range:
- 700
- AoE:
- -
- Skill:
Explode- Summary:
- Explodes, dealing 4000 damage to all units within 700 AoE. Also slows movement by 30%. Lasts 3 seconds.

- Tower:
- Storm
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- -
- Speed:
- -
- Range:
- 700
- AoE:
- -
- Skill:
Tornado- Summary:
- Summons a fierce controllable Tornado that slows enemy units' movement speed by 10%, and does 433 damage per second in 700 AoE. Lasts 30 seconds.

- Tower:
- Monsoon
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- -
- Speed:
- -
- Range:
- 700
- AoE:
- -
- Skill:
Tornado- Summary:
- Summons a fierce controllable Tornado that slows enemy units' movement speed by 30%, and does 2165 damage per second in 700 AoE. Lasts 30 seconds.

- Tower:
- Impulse
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
Impetus- Summary:
- Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/1000)*4200.

- Tower:
- Velocity
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- -
- Speed:
- 0.66
- Range:
- 1500
- AoE:
- -
- Skill:
Impetus- Summary:
- Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/1000)*21000.

- Tower:
- Tidal
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- 1240
- Speed:
- 0.31
- Range:
- 700
- AoE:
- -
- Skill:
Douse- Summary:
- Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 700 AoE of the tower take 0, 950, 2090, 3548, 5099, 7069, 9433, 12270, 15674, 19758 damage.

- Tower:
- Tsunami
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- 6200
- Speed:
- 0.31
- Range:
- 700
- AoE:
- -
- Skill:
Douse- Summary:
- Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 700 AoE of the tower take 0, 4750, 10450, 17290, 25498, 35347, 47167, 61350, 78370, 98794 damage.