You can find all the stats for the WC3 version here.
Towers
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Pures

- Tower:
- Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 50
- Damage:
- 10
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 175
- Damage:
- 50
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 625
- Damage:
- 250
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 2125
- Damage:
- 1250
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Darkness
- Elements:
- Type:
- Darkness
- Cost:
- 11225
- Damage:
- 18750
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- -

- Tower:
- Earth
- Elements:
- Type:
- Earth
- Cost:
- 50
- Damage:
- 2
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Amplified Earth
- Elements:
- Type:
- Earth
- Cost:
- 175
- Damage:
- 10
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Focused Earth
- Elements:
- Type:
- Earth
- Cost:
- 625
- Damage:
- 50
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Refined Earth
- Elements:
- Type:
- Earth
- Cost:
- 2125
- Damage:
- 250
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Pure Earth
- Elements:
- Type:
- Earth
- Cost:
- 11225
- Damage:
- 3750
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Fire
- Elements:
- Type:
- Fire
- Cost:
- 50
- Damage:
- 1
- Speed:
- 0.31
- Range:
- 8
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Amplified Fire
- Elements:
- Type:
- Fire
- Cost:
- 175
- Damage:
- 5
- Speed:
- 0.31
- Range:
- 8
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Focused Fire
- Elements:
- Type:
- Fire
- Cost:
- 625
- Damage:
- 25
- Speed:
- 0.31
- Range:
- 8
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Refined Fire
- Elements:
- Type:
- Fire
- Cost:
- 2125
- Damage:
- 125
- Speed:
- 0.31
- Range:
- 8
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Pure Fire
- Elements:
- Type:
- Fire
- Cost:
- 11225
- Damage:
- 1875
- Speed:
- 0.31
- Range:
- 8
- AoE:
- 2.25/4.5
- Skill:
- -

- Tower:
- Light
- Elements:
- Type:
- Light
- Cost:
- 50
- Damage:
- 4
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Light
- Elements:
- Type:
- Light
- Cost:
- 175
- Damage:
- 20
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Light
- Elements:
- Type:
- Light
- Cost:
- 625
- Damage:
- 100
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Light
- Elements:
- Type:
- Light
- Cost:
- 2125
- Damage:
- 500
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Light
- Elements:
- Type:
- Light
- Cost:
- 11225
- Damage:
- 7500
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- -

- Tower:
- Nature
- Elements:
- Type:
- Nature
- Cost:
- 50
- Damage:
- 6
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- -

- Tower:
- Amplified Nature
- Elements:
- Type:
- Nature
- Cost:
- 175
- Damage:
- 30
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- -

- Tower:
- Focused Nature
- Elements:
- Type:
- Nature
- Cost:
- 625
- Damage:
- 150
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- -

- Tower:
- Refined Nature
- Elements:
- Type:
- Nature
- Cost:
- 2125
- Damage:
- 750
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- -

- Tower:
- Pure Nature
- Elements:
- Type:
- Nature
- Cost:
- 11225
- Damage:
- 11250
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- -

- Tower:
- Water
- Elements:
- Type:
- Water
- Cost:
- 50
- Damage:
- 1
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- -

- Tower:
- Amplified Water
- Elements:
- Type:
- Water
- Cost:
- 175
- Damage:
- 5
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- -

- Tower:
- Focused Water
- Elements:
- Type:
- Water
- Cost:
- 625
- Damage:
- 25
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- -

- Tower:
- Refined Water
- Elements:
- Type:
- Water
- Cost:
- 2125
- Damage:
- 125
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- -

- Tower:
- Pure Water
- Elements:
- Type:
- Water
- Cost:
- 11225
- Damage:
- 1875
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- -

- Tower:
- Periodic
- Elements:
- Type:
- Composite
- Cost:
- 11225
- Damage:
- 6000
- Speed:
- 1
- Range:
- 16
- AoE:
- 1.5/3
- Skill:
- -
Duals

- Tower:
- Cannon
- Elements:
- Type:
- Earth
- Cost:
- 500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- Shrapnade

- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 10 damage in 3 AoE.

- Tower:
- Mortar
- Elements:
- Type:
- Earth
- Cost:
- 1250
- Damage:
- -
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- Shrapnade

- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 50 damage in 3 AoE.

- Tower:
- Artillery
- Elements:
- Type:
- Earth
- Cost:
- 3150
- Damage:
- -
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- Shrapnade

- Summary:
- Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 250 damage in 3 AoE.

- Tower:
- Magnify
- Elements:
- Type:
- Darkness
- Cost:
- 500
- Damage:
- 140
- Speed:
- 1
- Range:
- 8
- AoE:
- -
- Skill:
- Focus Beam

- Summary:
- Increase range for lower damage, or vice versa.

- Tower:
- Amplify
- Elements:
- Type:
- Darkness
- Cost:
- 1250
- Damage:
- 700
- Speed:
- 1
- Range:
- 8
- AoE:
- -
- Skill:
- Focus Beam

- Summary:
- Increase range for lower damage, or vice versa.

- Tower:
- Intensify
- Elements:
- Type:
- Darkness
- Cost:
- 3150
- Damage:
- 3500
- Speed:
- 1
- Range:
- 8
- AoE:
- -
- Skill:
- Focus Beam

- Summary:
- Increase range for lower damage, or vice versa.

- Tower:
- Trickery
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- 66
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Conjure

- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 10 seconds.

- Tower:
- Masquerade
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- 333
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Conjure

- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 20 seconds.

- Tower:
- Deceit
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- 1666
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Conjure

- Summary:
- Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 80 seconds.

- Tower:
- Disease
- Elements:
- Type:
- Darkness
- Cost:
- 500
- Damage:
- -
- Speed:
- 0.31
- Range:
- 8
- AoE:
- -
- Skill:
- Grim

- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*22.

- Tower:
- Decay
- Elements:
- Type:
- Darkness
- Cost:
- 1250
- Damage:
- -
- Speed:
- 0.31
- Range:
- 8
- AoE:
- -
- Skill:
- Grim

- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*110.

- Tower:
- Death
- Elements:
- Type:
- Darkness
- Cost:
- 3150
- Damage:
- -
- Speed:
- 0.31
- Range:
- 8
- AoE:
- -
- Skill:
- Grim

- Summary:
- Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*550.

- Tower:
- Poison
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- 30
- Speed:
- 0.66
- Range:
- 16
- AoE:
- -
- Skill:
- Contamination

- Summary:
- Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.

- Tower:
- Pollution
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- 150
- Speed:
- 0.66
- Range:
- 16
- AoE:
- -
- Skill:
- Contamination

- Summary:
- Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.

- Tower:
- Pestilence
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- 750
- Speed:
- 0.66
- Range:
- 16
- AoE:
- -
- Skill:
- Contamination

- Summary:
- Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.

- Tower:
- Forge
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- 66
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Fire Up

- Summary:
- Increases a friendly unit's attack & ability damage by 15%. Lasts 60 seconds.

- Tower:
- Foundry
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- 333
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Fire Up

- Summary:
- Increases a friendly unit's attack & ability damage by 30%. Lasts 60 seconds.

- Tower:
- Factory
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- 1666
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Fire Up

- Summary:
- Increases a friendly unit's attack & ability damage by 120%. Lasts 60 seconds.

- Tower:
- Quark
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Quantum Beam

- Summary:
- Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 20 damage.

- Tower:
- Electron
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Quantum Beam

- Summary:
- Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 100 damage.

- Tower:
- Atom
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Quantum Beam

- Summary:
- Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 500 damage.

- Tower:
- Mildew
- Elements:
- Type:
- Nature
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Spore

- Summary:
- Each attack sends out a boomerang. Units that get hit take 30 damage. Damage potential resets on the way back.

- Tower:
- Fungus
- Elements:
- Type:
- Nature
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Spore

- Summary:
- Each attack sends out a boomerang. Units that get hit take 150 damage. Damage potential resets on the way back.

- Tower:
- Mold
- Elements:
- Type:
- Nature
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Spore

- Summary:
- Each attack sends out a boomerang. Units that get hit take 750 damage. Damage potential resets on the way back.

- Tower:
- Jet
- Elements:
- Type:
- Earth
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Attack Ground

- Summary:
- Attack impact does 40/30/20 damage in 2/4/6 AoE.

- Tower:
- Spout
- Elements:
- Type:
- Earth
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Attack Ground

- Summary:
- Attack impact does 200/150/100 damage in 2/4/6 AoE.

- Tower:
- Geyser
- Elements:
- Type:
- Earth
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Attack Ground

- Summary:
- Attack impact does 1000/750/500 damage in 2/4/6 AoE.

- Tower:
- Electricity
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- -
- Speed:
- 1
- Range:
- 16
- AoE:
- -
- Skill:
- Cast Lightning

- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 25 damage to the primary target. Each jump deals 20% more damage.

- Tower:
- Voltage
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1
- Range:
- 16
- AoE:
- -
- Skill:
- Cast Lightning

- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 125 damage to the primary target. Each jump deals 20% more damage.

- Tower:
- Potential
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1
- Range:
- 16
- AoE:
- -
- Skill:
- Cast Lightning

- Summary:
- Hurls a bolt of lightning that bounces up to 3 times, dealing 625 damage to the primary target. Each jump deals 20% more damage.

- Tower:
- Infrared
- Elements:
- Type:
- Fire
- Cost:
- 500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- Sunburn

- Summary:
- Each attack drenches the target in burning sunlight that deals 10 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Microwave
- Elements:
- Type:
- Fire
- Cost:
- 1250
- Damage:
- -
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- Sunburn

- Summary:
- Each attack drenches the target in burning sunlight that deals 50 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Nuclear
- Elements:
- Type:
- Fire
- Cost:
- 3150
- Damage:
- -
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- Sunburn

- Summary:
- Each attack drenches the target in burning sunlight that deals 250 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.

- Tower:
- Vapor
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 10
- AoE:
- -
- Skill:
- Evaporate

- Summary:
- Units within 10 AoE of the tower will take 8 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 4 damage.

- Tower:
- Mist
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 10
- AoE:
- -
- Skill:
- Evaporate

- Summary:
- Units within 10 AoE of the tower will take 40 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 20 damage.

- Tower:
- Steam
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 10
- AoE:
- -
- Skill:
- Evaporate

- Summary:
- Units within 10 AoE of the tower will take 200 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 100 damage.

- Tower:
- Perpetual
- Elements:
- Type:
- Nature
- Cost:
- 500
- Damage:
- 18
- Speed:
- 0.31
- Range:
- 16
- AoE:
- -
- Skill:
- Afterlife

- Summary:
- Every three units this tower kills adds one life. If you have full life, it will take nine units.

- Tower:
- Eternal
- Elements:
- Type:
- Nature
- Cost:
- 1250
- Damage:
- 90
- Speed:
- 0.31
- Range:
- 16
- AoE:
- -
- Skill:
- Afterlife

- Summary:
- Every two units this tower kills adds one life. If you have full life, it will take six units.

- Tower:
- Immortal
- Elements:
- Type:
- Nature
- Cost:
- 3150
- Damage:
- 450
- Speed:
- 0.31
- Range:
- 16
- AoE:
- -
- Skill:
- Afterlife

- Summary:
- Every unit this tower kills adds one life. If you have full life, it will take three units.

- Tower:
- Ice
- Elements:
- Type:
- Light
- Cost:
- 500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Helix

- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 30 damage, double if hit by both parts. The helix will also do 60 damage in 3 AoE at its end.

- Tower:
- Frost
- Elements:
- Type:
- Light
- Cost:
- 1250
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Helix

- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 150 damage, double if hit by both parts. The helix will also do 300 damage in 3 AoE at its end.

- Tower:
- Sub-Zero
- Elements:
- Type:
- Light
- Cost:
- 3150
- Damage:
- -
- Speed:
- 1.5
- Range:
- 12
- AoE:
- -
- Skill:
- Helix

- Summary:
- Each attack sends out a helix of frost. Units that get hit by part of this helix take 750 damage, double if hit by both parts. The helix will also do 1500 damage in 3 AoE at its end.

- Tower:
- Well
- Elements:
- Type:
- Water
- Cost:
- 500
- Damage:
- 66
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Spring Forward

- Summary:
- Increases a friendly unit's attack rate by 15%. Lasts 60 seconds.

- Tower:
- Spring
- Elements:
- Type:
- Water
- Cost:
- 1250
- Damage:
- 333
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Spring Forward

- Summary:
- Increases a friendly unit's attack rate by 30%. Lasts 60 seconds.

- Tower:
- Fountain
- Elements:
- Type:
- Water
- Cost:
- 3150
- Damage:
- 1666
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Spring Forward

- Summary:
- Increases a friendly unit's attack rate by 120%. Lasts 60 seconds.
Triples

- Tower:
- Flamethrower
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- 100
- Speed:
- 0.66
- Range:
- 10
- AoE:
- 2.25/4.5
- Skill:
- Napalm

- Summary:
- Applies 1 Napalm per hit. Napalm causes a unit to deal 33 damage in 3 AoE upon death for each stack.

- Tower:
- Flamespewer
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- 500
- Speed:
- 0.66
- Range:
- 10
- AoE:
- 2.25/4.5
- Skill:
- Napalm

- Summary:
- Applies 5 Napalm per hit. Napalm causes a unit to deal 33 damage in 3 AoE upon death for each stack.

- Tower:
- Laser
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Mob

- Summary:
- Releases 6 fighters that deal 150 damage each.

- Tower:
- Phasor
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Mob

- Summary:
- Releases 6 fighters that deal 750 damage each.

- Tower:
- Barb
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Gaia's Wrath

- Summary:
- Unleashes a shockwave of energy that entangles units within 4.5 range of its path. Entangled units will be slowed by 10% and will take 30 damage a second. Lasts 5 seconds.

- Tower:
- Spike
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Gaia's Wrath

- Summary:
- Unleashes a shockwave of energy that entangles units within 4.5 range of its path. Entangled units will be slowed by 30% and will take 150 damage a second. Lasts 5 seconds.

- Tower:
- Muck
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 150
- Speed:
- 1
- Range:
- 10
- AoE:
- 2.25/4.5
- Skill:
- Sludge

- Summary:
- Flings a volatile liquid that reduces movement speed by 10% for units within 6 AoE. Lasts 5 seconds.

- Tower:
- Mire
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 750
- Speed:
- 1
- Range:
- 10
- AoE:
- 2.25/4.5
- Skill:
- Sludge

- Summary:
- Flings a volatile liquid that reduces movement speed by 30% for units within 6 AoE. Lasts 5 seconds.

- Tower:
- Radius
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- 150
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- Orbit

- Summary:
- Spawns two orbs that make a rotation around the tower. Range is adjustable.

- Tower:
- Diameter
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- 750
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- Orbit

- Summary:
- Spawns two orbs that make a rotation around the tower. Range is adjustable.

- Tower:
- Jinx
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- 440
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Maledict

- Summary:
- Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. Lasts 5 seconds.

- Tower:
- Hex
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- 2200
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Maledict

- Summary:
- Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. Lasts 5 seconds.

- Tower:
- Erosion
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Spew Acid

- Summary:
- Spews acid at a target, covering units in a 4.5 AoE. Acid increases damage dealt by 10%; deals 33 damage per second. Lasts 5 seconds.

- Tower:
- Corrosion
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1
- Range:
- 10
- AoE:
- -
- Skill:
- Spew Acid

- Summary:
- Spews acid at a target, covering units in a 4.5 AoE. Acid increases damage dealt by 30%; deals 165 damage per second. Lasts 5 seconds.

- Tower:
- Obliteration
- Elements:
- Type:
- Darkness
- Cost:
- 1500
- Damage:
- 360
- Speed:
- 1
- Range:
- 16
- AoE:
- 1.5/3
- Skill:
- Reload

- Summary:
- Reloads ammo every 7 shots. Manual reload is faster.

- Tower:
- Annihilation
- Elements:
- Type:
- Darkness
- Cost:
- 5000
- Damage:
- 1800
- Speed:
- 1
- Range:
- 16
- AoE:
- 1.5/3
- Skill:
- Reload

- Summary:
- Reloads ammo every 7 shots. Manual reload is faster.

- Tower:
- Hail
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- 100
- Speed:
- 0.31
- Range:
- 16
- AoE:
- -
- Skill:
- Storm

- Summary:
- Causes this tower to attack up to 2 targets at once. Lasts 6 seconds.

- Tower:
- Comet
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- 500
- Speed:
- 0.31
- Range:
- 16
- AoE:
- -
- Skill:
- Storm

- Summary:
- Causes this tower to attack up to 2 targets at once. Lasts 6 seconds.

- Tower:
- Flooding
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- 300
- Speed:
- 0.31
- Range:
- 10
- AoE:
- -
- Skill:
- Pressure

- Summary:
- Increase splash radius for slower attack speed, or vice versa.

- Tower:
- Drowning
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- 1500
- Speed:
- 0.31
- Range:
- 10
- AoE:
- -
- Skill:
- Pressure

- Summary:
- Increase splash radius for slower attack speed, or vice versa.

- Tower:
- Money
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 600
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- Arbitrage

- Summary:
- Every kill gives 50% more bounty.

- Tower:
- Wealth
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 3000
- Speed:
- 1.5
- Range:
- 16
- AoE:
- -
- Skill:
- Arbitrage

- Summary:
- Every kill gives 100% more bounty.

- Tower:
- Quake
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 200
- Speed:
- 0.66
- Range:
- 8
- AoE:
- -
- Skill:
- Pulverize

- Summary:
- Gives a 40% chance that an attack will deal 200 damage to units within 8 AoE.

- Tower:
- Seism
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 1000
- Speed:
- 0.66
- Range:
- 8
- AoE:
- -
- Skill:
- Pulverize

- Summary:
- Gives a 40% chance that an attack will deal 1000 damage to units within 8 AoE.

- Tower:
- Haste
- Elements:
- Type:
- Fire
- Cost:
- 1500
- Damage:
- 240
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Wrath

- Summary:
- Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 16 attacks.

- Tower:
- Blitz
- Elements:
- Type:
- Fire
- Cost:
- 5000
- Damage:
- 1200
- Speed:
- 1
- Range:
- 12
- AoE:
- -
- Skill:
- Wrath

- Summary:
- Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 16 attacks.

- Tower:
- Incantation
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- 60
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- Disenchant

- Summary:
- Increases the damage an enemy takes by 10%. Lasts 15 seconds.

- Tower:
- Invocation
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- 300
- Speed:
- 0.31
- Range:
- 12
- AoE:
- 1.5/3
- Skill:
- Disenchant

- Summary:
- Increases the damage an enemy takes by 30%. Lasts 15 seconds.

- Tower:
- Polar
- Elements:
- Type:
- Earth
- Cost:
- 1500
- Damage:
- 150
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- Frostbite

- Summary:
- Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.

- Tower:
- Glacial
- Elements:
- Type:
- Earth
- Cost:
- 5000
- Damage:
- 750
- Speed:
- 1
- Range:
- 12
- AoE:
- 2.25/4.5
- Skill:
- Frostbite

- Summary:
- Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.

- Tower:
- Ephemeral
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- 1000
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- Phasing

- Summary:
- Every 3 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 60%.

- Tower:
- Temporal
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- 5000
- Speed:
- 0.66
- Range:
- 10
- AoE:
- -
- Skill:
- Phasing

- Summary:
- Every 3 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 60%.

- Tower:
- Nova
- Elements:
- Type:
- Light
- Cost:
- 1500
- Damage:
- -
- Speed:
- 1.5
- Range:
- 10
- AoE:
- -
- Skill:
- Explode

- Summary:
- Explodes, dealing 60 damage to all units within 10 AoE. Also slows movement by 10%. Lasts 3 seconds.

- Tower:
- Supernova
- Elements:
- Type:
- Light
- Cost:
- 5000
- Damage:
- -
- Speed:
- 1.5
- Range:
- 10
- AoE:
- -
- Skill:
- Explode

- Summary:
- Explodes, dealing 300 damage to all units within 10 AoE. Also slows movement by 30%. Lasts 3 seconds.

- Tower:
- Ion
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- -
- Speed:
- -
- Range:
- 10
- AoE:
- -
- Skill:
- Particle Field

- Summary:
- Summons a fierce controllable field of particles that slows enemy units' movement speed by 10%, and does 30 damage per second in 8 AoE.

- Tower:
- Plasma
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- -
- Speed:
- -
- Range:
- 10
- AoE:
- -
- Skill:
- Particle Field

- Summary:
- Summons a fierce controllable field of particles that slows enemy units' movement speed by 30%, and does 150 damage per second in 8 AoE.

- Tower:
- Celerity
- Elements:
- Type:
- Nature
- Cost:
- 1500
- Damage:
- -
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- Impetus

- Summary:
- Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*300.

- Tower:
- Velocity
- Elements:
- Type:
- Nature
- Cost:
- 5000
- Damage:
- -
- Speed:
- 0.66
- Range:
- 22
- AoE:
- -
- Skill:
- Impetus

- Summary:
- Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*1500.

- Tower:
- Torrent
- Elements:
- Type:
- Water
- Cost:
- 1500
- Damage:
- 80
- Speed:
- 0.31
- Range:
- 12
- AoE:
- -
- Skill:
- Douse

- Summary:
- Every 10 attacks the ability is charged one level. Does (80, 175, 298, 428, 596, 794, 1035, 1321, 1667, 2067) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.

- Tower:
- Tsunami
- Elements:
- Type:
- Water
- Cost:
- 5000
- Damage:
- 400
- Speed:
- 0.31
- Range:
- 12
- AoE:
- -
- Skill:
- Douse

- Summary:
- Every 10 attacks the ability is charged one level. Does (400, 875, 1490, 2140, 2980, 3970, 5175, 6605, 8335, 10335) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.