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Towers

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Pures

  1. Darkness
    Tower:
    Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    50
    Damage:
    10
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  2. Amplified Darkness
    Tower:
    Amplified Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    175
    Damage:
    50
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  3. Focused Darkness
    Tower:
    Focused Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    625
    Damage:
    250
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  4. Refined Darkness
    Tower:
    Refined Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    2125
    Damage:
    1250
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  5. Pure Darkness
    Tower:
    Pure Darkness
    Elements:
    Darkness
    Type:
    Darkness
    Cost:
    11225
    Damage:
    18750
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    -
  1. Earth
    Tower:
    Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    50
    Damage:
    2
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  2. Amplified Earth
    Tower:
    Amplified Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    175
    Damage:
    10
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  3. Focused Earth
    Tower:
    Focused Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    625
    Damage:
    50
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  4. Refined Earth
    Tower:
    Refined Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    2125
    Damage:
    250
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  5. Pure Earth
    Tower:
    Pure Earth
    Elements:
    Earth
    Type:
    Earth
    Cost:
    11225
    Damage:
    3750
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    -
  1. Fire
    Tower:
    Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    50
    Damage:
    1
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  2. Amplified Fire
    Tower:
    Amplified Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    175
    Damage:
    5
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  3. Focused Fire
    Tower:
    Focused Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    625
    Damage:
    25
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  4. Refined Fire
    Tower:
    Refined Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    2125
    Damage:
    125
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  5. Pure Fire
    Tower:
    Pure Fire
    Elements:
    Fire
    Type:
    Fire
    Cost:
    11225
    Damage:
    1875
    Speed:
    0.31
    Range:
    8
    AoE:
    2.25/4.5
    Skill:
    -
  1. Light
    Tower:
    Light
    Elements:
    Light
    Type:
    Light
    Cost:
    50
    Damage:
    4
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    -
  2. Amplified Light
    Tower:
    Amplified Light
    Elements:
    Light
    Type:
    Light
    Cost:
    175
    Damage:
    20
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    -
  3. Focused Light
    Tower:
    Focused Light
    Elements:
    Light
    Type:
    Light
    Cost:
    625
    Damage:
    100
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    -
  4. Refined Light
    Tower:
    Refined Light
    Elements:
    Light
    Type:
    Light
    Cost:
    2125
    Damage:
    500
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    -
  5. Pure Light
    Tower:
    Pure Light
    Elements:
    Light
    Type:
    Light
    Cost:
    11225
    Damage:
    7500
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    -
  1. Nature
    Tower:
    Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    50
    Damage:
    6
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  2. Amplified Nature
    Tower:
    Amplified Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    175
    Damage:
    30
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  3. Focused Nature
    Tower:
    Focused Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    625
    Damage:
    150
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  4. Refined Nature
    Tower:
    Refined Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    2125
    Damage:
    750
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  5. Pure Nature
    Tower:
    Pure Nature
    Elements:
    Nature
    Type:
    Nature
    Cost:
    11225
    Damage:
    11250
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    -
  1. Water
    Tower:
    Water
    Elements:
    Water
    Type:
    Water
    Cost:
    50
    Damage:
    1
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  2. Amplified Water
    Tower:
    Amplified Water
    Elements:
    Water
    Type:
    Water
    Cost:
    175
    Damage:
    5
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  3. Focused Water
    Tower:
    Focused Water
    Elements:
    Water
    Type:
    Water
    Cost:
    625
    Damage:
    25
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  4. Refined Water
    Tower:
    Refined Water
    Elements:
    Water
    Type:
    Water
    Cost:
    2125
    Damage:
    125
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  5. Pure Water
    Tower:
    Pure Water
    Elements:
    Water
    Type:
    Water
    Cost:
    11225
    Damage:
    1875
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    -
  1. Periodic
    Tower:
    Periodic
    Elements:
    Darkness Earth Fire Light Nature Water
    Type:
    Composite
    Cost:
    11225
    Damage:
    6000
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    -

Duals

  1. Cannon
    Tower:
    Cannon
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    500
    Damage:
    -
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 10 damage in 3 AoE.
  2. Mortar
    Tower:
    Mortar
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    1250
    Damage:
    -
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 50 damage in 3 AoE.
  3. Artillery
    Tower:
    Artillery
    Elements:
    Darkness Earth
    Type:
    Earth
    Cost:
    3150
    Damage:
    -
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Shrapnade
    Shrapnade
    Summary:
    Each attack lobs an explosive bomb towards the target which explodes and fragments into 3 other bombs upon landing. Each bomb deals 250 damage in 3 AoE.
  1. Magnify
    Tower:
    Magnify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    500
    Damage:
    140
    Speed:
    1
    Range:
    8
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  2. Amplify
    Tower:
    Amplify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    1250
    Damage:
    700
    Speed:
    1
    Range:
    8
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  3. Intensify
    Tower:
    Intensify
    Elements:
    Darkness Fire
    Type:
    Darkness
    Cost:
    3150
    Damage:
    3500
    Speed:
    1
    Range:
    8
    AoE:
    -
    Skill:
    Focus Beam
    Focus Beam
    Summary:
    Increase range for lower damage, or vice versa.
  1. Trickery
    Tower:
    Trickery
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    500
    Damage:
    66
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 10 seconds.
  2. Masquerade
    Tower:
    Masquerade
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    1250
    Damage:
    333
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 20 seconds.
  3. Deceit
    Tower:
    Deceit
    Elements:
    Darkness Light
    Type:
    Light
    Cost:
    3150
    Damage:
    1666
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Conjure
    Conjure
    Summary:
    Creates a clone of the (non-support) tower you target. Clones cannot sell (for $) or upgrade. Lasts 80 seconds.
  1. Disease
    Tower:
    Disease
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    500
    Damage:
    -
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*22.
  2. Decay
    Tower:
    Decay
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    1250
    Damage:
    -
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*110.
  3. Death
    Tower:
    Death
    Elements:
    Darkness Nature
    Type:
    Darkness
    Cost:
    3150
    Damage:
    -
    Speed:
    0.31
    Range:
    8
    AoE:
    -
    Skill:
    Grim
    Grim
    Summary:
    Preys on the life force of enemies, causing this tower to deal damage based on percent of HP left. Damage dealt is equal to (Max HP/Current HP)*550.
  1. Poison
    Tower:
    Poison
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    500
    Damage:
    30
    Speed:
    0.66
    Range:
    16
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.
  2. Pollution
    Tower:
    Pollution
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    1250
    Damage:
    150
    Speed:
    0.66
    Range:
    16
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.
  3. Pestilence
    Tower:
    Pestilence
    Elements:
    Darkness Water
    Type:
    Water
    Cost:
    3150
    Damage:
    750
    Speed:
    0.66
    Range:
    16
    AoE:
    -
    Skill:
    Contamination
    Contamination
    Summary:
    Each successive attack on a target increases the splash AoE of the tower by 1.2. Tower starts with no splash. Maximum splash is 6.
  1. Forge
    Tower:
    Forge
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    500
    Damage:
    66
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 15%. Lasts 60 seconds.
  2. Foundry
    Tower:
    Foundry
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    1250
    Damage:
    333
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 30%. Lasts 60 seconds.
  3. Factory
    Tower:
    Factory
    Elements:
    Earth Fire
    Type:
    Fire
    Cost:
    3150
    Damage:
    1666
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Fire Up
    Fire Up
    Summary:
    Increases a friendly unit's attack & ability damage by 120%. Lasts 60 seconds.
  1. Quark
    Tower:
    Quark
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    500
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 20 damage.
  2. Electron
    Tower:
    Electron
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    1250
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 100 damage.
  3. Atom
    Tower:
    Atom
    Elements:
    Earth Light
    Type:
    Light
    Cost:
    3150
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Quantum Beam
    Quantum Beam
    Summary:
    Unleashes a blade of energy that deals more damage the slower it goes. Creeps hit take 500 damage.
  1. Mildew
    Tower:
    Mildew
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Spore
    Spore
    Summary:
    Each attack sends out a boomerang. Units that get hit take 30 damage. Damage potential resets on the way back.
  2. Fungus
    Tower:
    Fungus
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Spore
    Spore
    Summary:
    Each attack sends out a boomerang. Units that get hit take 150 damage. Damage potential resets on the way back.
  3. Mold
    Tower:
    Mold
    Elements:
    Earth Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Spore
    Spore
    Summary:
    Each attack sends out a boomerang. Units that get hit take 750 damage. Damage potential resets on the way back.
  1. Jet
    Tower:
    Jet
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    500
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact does 40/30/20 damage in 2/4/6 AoE.
  2. Spout
    Tower:
    Spout
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    1250
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact does 200/150/100 damage in 2/4/6 AoE.
  3. Geyser
    Tower:
    Geyser
    Elements:
    Earth Water
    Type:
    Earth
    Cost:
    3150
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Attack Ground
    Attack Ground
    Summary:
    Attack impact does 1000/750/500 damage in 2/4/6 AoE.
  1. Electricity
    Tower:
    Electricity
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    500
    Damage:
    -
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 25 damage to the primary target. Each jump deals 20% more damage.
  2. Voltage
    Tower:
    Voltage
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    1250
    Damage:
    -
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 125 damage to the primary target. Each jump deals 20% more damage.
  3. Potential
    Tower:
    Potential
    Elements:
    Fire Light
    Type:
    Fire
    Cost:
    3150
    Damage:
    -
    Speed:
    1
    Range:
    16
    AoE:
    -
    Skill:
    Cast Lightning
    Cast Lightning
    Summary:
    Hurls a bolt of lightning that bounces up to 3 times, dealing 625 damage to the primary target. Each jump deals 20% more damage.
  1. Infrared
    Tower:
    Infrared
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    500
    Damage:
    -
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 10 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.
  2. Microwave
    Tower:
    Microwave
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    1250
    Damage:
    -
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 50 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.
  3. Nuclear
    Tower:
    Nuclear
    Elements:
    Fire Nature
    Type:
    Fire
    Cost:
    3150
    Damage:
    -
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    Sunburn
    Sunburn
    Summary:
    Each attack drenches the target in burning sunlight that deals 250 damage a second in 3 AoE. Effect lasts 5 seconds. This effect stacks.
  1. Vapor
    Tower:
    Vapor
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 10 AoE of the tower will take 8 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 4 damage.
  2. Mist
    Tower:
    Mist
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 10 AoE of the tower will take 40 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 20 damage.
  3. Steam
    Tower:
    Steam
    Elements:
    Fire Water
    Type:
    Water
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Evaporate
    Evaporate
    Summary:
    Units within 10 AoE of the tower will take 200 damage. An additional aftershock hits each unit. Units within 5 AoE of the aftershocks will take 100 damage.
  1. Perpetual
    Tower:
    Perpetual
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    500
    Damage:
    18
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every three units this tower kills adds one life. If you have full life, it will take nine units.
  2. Eternal
    Tower:
    Eternal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    1250
    Damage:
    90
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every two units this tower kills adds one life. If you have full life, it will take six units.
  3. Immortal
    Tower:
    Immortal
    Elements:
    Light Nature
    Type:
    Nature
    Cost:
    3150
    Damage:
    450
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Afterlife
    Afterlife
    Summary:
    Every unit this tower kills adds one life. If you have full life, it will take three units.
  1. Ice
    Tower:
    Ice
    Elements:
    Light Water
    Type:
    Light
    Cost:
    500
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Helix
    Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 30 damage, double if hit by both parts. The helix will also do 60 damage in 3 AoE at its end.
  2. Frost
    Tower:
    Frost
    Elements:
    Light Water
    Type:
    Light
    Cost:
    1250
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Helix
    Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 150 damage, double if hit by both parts. The helix will also do 300 damage in 3 AoE at its end.
  3. Sub-Zero
    Tower:
    Sub-Zero
    Elements:
    Light Water
    Type:
    Light
    Cost:
    3150
    Damage:
    -
    Speed:
    1.5
    Range:
    12
    AoE:
    -
    Skill:
    Helix
    Helix
    Summary:
    Each attack sends out a helix of frost. Units that get hit by part of this helix take 750 damage, double if hit by both parts. The helix will also do 1500 damage in 3 AoE at its end.
  1. Well
    Tower:
    Well
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    500
    Damage:
    66
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 15%. Lasts 60 seconds.
  2. Spring
    Tower:
    Spring
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    1250
    Damage:
    333
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 30%. Lasts 60 seconds.
  3. Fountain
    Tower:
    Fountain
    Elements:
    Nature Water
    Type:
    Water
    Cost:
    3150
    Damage:
    1666
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spring Forward
    Spring Forward
    Summary:
    Increases a friendly unit's attack rate by 120%. Lasts 60 seconds.

Triples

  1. Flamethrower
    Tower:
    Flamethrower
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    1500
    Damage:
    100
    Speed:
    0.66
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 1 Napalm per hit. Napalm causes a unit to deal 33 damage in 3 AoE upon death for each stack.
  2. Flamespewer
    Tower:
    Flamespewer
    Elements:
    Darkness Earth Fire
    Type:
    Fire
    Cost:
    5000
    Damage:
    500
    Speed:
    0.66
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Napalm
    Napalm
    Summary:
    Applies 5 Napalm per hit. Napalm causes a unit to deal 33 damage in 3 AoE upon death for each stack.
  1. Laser
    Tower:
    Laser
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    1500
    Damage:
    -
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Mob
    Mob
    Summary:
    Releases 6 fighters that deal 150 damage each.
  2. Phasor
    Tower:
    Phasor
    Elements:
    Darkness Earth Light
    Type:
    Light
    Cost:
    5000
    Damage:
    -
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Mob
    Mob
    Summary:
    Releases 6 fighters that deal 750 damage each.
  1. Barb
    Tower:
    Barb
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    -
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that entangles units within 4.5 range of its path. Entangled units will be slowed by 10% and will take 30 damage a second. Lasts 5 seconds.
  2. Spike
    Tower:
    Spike
    Elements:
    Darkness Earth Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    -
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Gaia's Wrath
    Gaia's Wrath
    Summary:
    Unleashes a shockwave of energy that entangles units within 4.5 range of its path. Entangled units will be slowed by 30% and will take 150 damage a second. Lasts 5 seconds.
  1. Muck
    Tower:
    Muck
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    150
    Speed:
    1
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 10% for units within 6 AoE. Lasts 5 seconds.
  2. Mire
    Tower:
    Mire
    Elements:
    Darkness Earth Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    750
    Speed:
    1
    Range:
    10
    AoE:
    2.25/4.5
    Skill:
    Sludge
    Sludge
    Summary:
    Flings a volatile liquid that reduces movement speed by 30% for units within 6 AoE. Lasts 5 seconds.
  1. Radius
    Tower:
    Radius
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    1500
    Damage:
    150
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Orbit
    Orbit
    Summary:
    Spawns two orbs that make a rotation around the tower. Range is adjustable.
  2. Diameter
    Tower:
    Diameter
    Elements:
    Darkness Fire Light
    Type:
    Darkness
    Cost:
    5000
    Damage:
    750
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Orbit
    Orbit
    Summary:
    Spawns two orbs that make a rotation around the tower. Range is adjustable.
  1. Jinx
    Tower:
    Jinx
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    440
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 10% of the HP they have lost since being cursed. Lasts 5 seconds.
  2. Hex
    Tower:
    Hex
    Elements:
    Darkness Fire Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    2200
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Maledict
    Maledict
    Summary:
    Curses enemy units in 4.5 AoE. Every 2.5 seconds, cursed units will take damage equal to 30% of the HP they have lost since being cursed. Lasts 5 seconds.
  1. Erosion
    Tower:
    Erosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target, covering units in a 4.5 AoE. Acid increases damage dealt by 10%; deals 33 damage per second. Lasts 5 seconds.
  2. Corrosion
    Tower:
    Corrosion
    Elements:
    Darkness Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    -
    Speed:
    1
    Range:
    10
    AoE:
    -
    Skill:
    Spew Acid
    Spew Acid
    Summary:
    Spews acid at a target, covering units in a 4.5 AoE. Acid increases damage dealt by 30%; deals 165 damage per second. Lasts 5 seconds.
  1. Obliteration
    Tower:
    Obliteration
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    1500
    Damage:
    360
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  2. Annihilation
    Tower:
    Annihilation
    Elements:
    Darkness Light Nature
    Type:
    Darkness
    Cost:
    5000
    Damage:
    1800
    Speed:
    1
    Range:
    16
    AoE:
    1.5/3
    Skill:
    Reload
    Reload
    Summary:
    Reloads ammo every 7 shots. Manual reload is faster.
  1. Hail
    Tower:
    Hail
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    1500
    Damage:
    100
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once. Lasts 6 seconds.
  2. Comet
    Tower:
    Comet
    Elements:
    Darkness Light Water
    Type:
    Light
    Cost:
    5000
    Damage:
    500
    Speed:
    0.31
    Range:
    16
    AoE:
    -
    Skill:
    Storm
    Storm
    Summary:
    Causes this tower to attack up to 2 targets at once. Lasts 6 seconds.
  1. Flooding
    Tower:
    Flooding
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    300
    Speed:
    0.31
    Range:
    10
    AoE:
    -
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  2. Drowning
    Tower:
    Drowning
    Elements:
    Darkness Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    1500
    Speed:
    0.31
    Range:
    10
    AoE:
    -
    Skill:
    Pressure
    Pressure
    Summary:
    Increase splash radius for slower attack speed, or vice versa.
  1. Money
    Tower:
    Money
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    1500
    Damage:
    600
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 50% more bounty.
  2. Wealth
    Tower:
    Wealth
    Elements:
    Earth Fire Light
    Type:
    Earth
    Cost:
    5000
    Damage:
    3000
    Speed:
    1.5
    Range:
    16
    AoE:
    -
    Skill:
    Arbitrage
    Arbitrage
    Summary:
    Every kill gives 100% more bounty.
  1. Quake
    Tower:
    Quake
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    1500
    Damage:
    200
    Speed:
    0.66
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 40% chance that an attack will deal 200 damage to units within 8 AoE.
  2. Seism
    Tower:
    Seism
    Elements:
    Earth Fire Nature
    Type:
    Earth
    Cost:
    5000
    Damage:
    1000
    Speed:
    0.66
    Range:
    8
    AoE:
    -
    Skill:
    Pulverize
    Pulverize
    Summary:
    Gives a 40% chance that an attack will deal 1000 damage to units within 8 AoE.
  1. Haste
    Tower:
    Haste
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    1500
    Damage:
    240
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 16 attacks.
  2. Blitz
    Tower:
    Blitz
    Elements:
    Earth Fire Water
    Type:
    Fire
    Cost:
    5000
    Damage:
    1200
    Speed:
    1
    Range:
    12
    AoE:
    -
    Skill:
    Wrath
    Wrath
    Summary:
    Each time this tower attacks, it will gain 11% attack speed. Speed resets after 4 seconds of not attacking. Maxes out after 16 attacks.
  1. Incantation
    Tower:
    Incantation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    1500
    Damage:
    60
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 10%. Lasts 15 seconds.
  2. Invocation
    Tower:
    Invocation
    Elements:
    Earth Light Nature
    Type:
    Nature
    Cost:
    5000
    Damage:
    300
    Speed:
    0.31
    Range:
    12
    AoE:
    1.5/3
    Skill:
    Disenchant
    Disenchant
    Summary:
    Increases the damage an enemy takes by 30%. Lasts 15 seconds.
  1. Polar
    Tower:
    Polar
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    1500
    Damage:
    150
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 10% of current HP. Damage done during this time is amplified by 5%. Lasts 15 seconds.
  2. Glacial
    Tower:
    Glacial
    Elements:
    Earth Light Water
    Type:
    Earth
    Cost:
    5000
    Damage:
    750
    Speed:
    1
    Range:
    12
    AoE:
    2.25/4.5
    Skill:
    Frostbite
    Frostbite
    Summary:
    Bites enemies with bitter coldness, temporarily taking away 30% of current HP. Damage done during this time is amplified by 15%. Lasts 15 seconds.
  1. Ephemeral
    Tower:
    Ephemeral
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    1000
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 3 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 60%.
  2. Temporal
    Tower:
    Temporal
    Elements:
    Earth Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    5000
    Speed:
    0.66
    Range:
    10
    AoE:
    -
    Skill:
    Phasing
    Phasing
    Summary:
    Every 3 seconds of continuous attack will result in a 20% reduction in damage. Maximum negative bonus is 60%.
  1. Nova
    Tower:
    Nova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    1500
    Damage:
    -
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, dealing 60 damage to all units within 10 AoE. Also slows movement by 10%. Lasts 3 seconds.
  2. Supernova
    Tower:
    Supernova
    Elements:
    Fire Light Nature
    Type:
    Light
    Cost:
    5000
    Damage:
    -
    Speed:
    1.5
    Range:
    10
    AoE:
    -
    Skill:
    Explode
    Explode
    Summary:
    Explodes, dealing 300 damage to all units within 10 AoE. Also slows movement by 30%. Lasts 3 seconds.
  1. Ion
    Tower:
    Ion
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    1500
    Damage:
    -
    Speed:
    -
    Range:
    10
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 10%, and does 30 damage per second in 8 AoE.
  2. Plasma
    Tower:
    Plasma
    Elements:
    Fire Light Water
    Type:
    Water
    Cost:
    5000
    Damage:
    -
    Speed:
    -
    Range:
    10
    AoE:
    -
    Skill:
    Particle Field
    Particle Field
    Summary:
    Summons a fierce controllable field of particles that slows enemy units' movement speed by 30%, and does 150 damage per second in 8 AoE.
  1. Celerity
    Tower:
    Celerity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    1500
    Damage:
    -
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*300.
  2. Velocity
    Tower:
    Velocity
    Elements:
    Fire Nature Water
    Type:
    Nature
    Cost:
    5000
    Damage:
    -
    Speed:
    0.66
    Range:
    22
    AoE:
    -
    Skill:
    Impetus
    Impetus
    Summary:
    Gives strength to attacks, causing them to deal damage based on distance of projectile travel. Damage dealt is equal to (distance/14)*1500.
  1. Torrent
    Tower:
    Torrent
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    1500
    Damage:
    80
    Speed:
    0.31
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (80, 175, 298, 428, 596, 794, 1035, 1321, 1667, 2067) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.
  2. Tsunami
    Tower:
    Tsunami
    Elements:
    Light Nature Water
    Type:
    Water
    Cost:
    5000
    Damage:
    400
    Speed:
    0.31
    Range:
    12
    AoE:
    -
    Skill:
    Douse
    Douse
    Summary:
    Every 10 attacks the ability is charged one level. Does (400, 875, 1490, 2140, 2980, 3970, 5175, 6605, 8335, 10335) damage in 12 AoE around the tower. When used, the ability is reset back to level 1.