Triple Towers


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Napalm
Level 1: If a unit is killed by this tower, it is incinerated, causing up to 2500 damage to all enemies in a 250 AoE.
Level 2: If a unit is killed by this tower, it is incinerated, causing up to 12500 damage to all enemies in a 250 AoE.
Type:Cost: Damage:Speed:Range:AoE:
Flamethrower15173500.15700250
Flamespewing606817500.15700250


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Spread
Level 1: Attacks are infused with energy, causing them to deal damage equal to (500/distance)*2170.
Level 2: Attacks are infused with energy, causing them to deal damage equal to (500/distance)*10850.
Type:Cost: Damage:Speed:Range:AoE:
Laser1517None0.31700None
Phasor6068None0.31700None


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Gaia's Wrath
Level 1: Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 15% and will take 750 damage a second. Lasts 5 seconds.
Level 2: Unleashes a shockwave of energy that entangles units within 375 range of its path. Entangled units will be slowed by 30% and will take 3750 damage a second. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Roots1517None1900None
Thorns6068None1900None


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Sludge
Level 1: Flings a volatile liquid that reduces movement speed by 15% for units within 500 AoE. Lasts 5 seconds.
Level 2: Flings a volatile liquid that reduces movement speed by 30% for units within 500 AoE. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Muck151725001900300
Mire6068125001900300


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Time Warp
Level 1: Gives a 33% chance that an attack will disrupt time for the target. After 3 seconds, the unit will be teleported back to where it got attacked, and will do damage equal to distance*10 in 250 AoE.
Level 2: Gives a 33% chance that an attack will disrupt time for the target. After 3 seconds, the unit will be teleported back to where it got attacked, and will do damage equal to distance*50 in 250 AoE.
Type:Cost: Damage:Speed:Range:AoE:
Jinx151730001700None
Hex6068150001700None


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Maledict
Level 1: Curses enemy units in 250 AoE. Every 2.5 seconds, cursed units will take damage equal to 25% of the HP they have lost since being cursed. Lasts 5 seconds.
Level 2: Curses enemy units in 250 AoE. Every 2.5 seconds, cursed units will take damage equal to 50% of the HP they have lost since being cursed. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Voodoo151730001900None
Witchcraft6068150001900None


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Spew Acid
Level 1: Spews acid at a target, splashing a powerful acid on units in 250 AoE.|n|nDecreases armor by 3; deals 1000 damage per second. Lasts 5 seconds.
Level 2: Spews acid at a target, splashing a powerful acid on units in 250 AoE.|n|nDecreases armor by 9; deals 5000 damage per second. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Corrosion1517None1900None
Hydrocloric6068None1900None


Darkness Damage - 200% Vs. Water, 50% Vs. Light

Summon
Level X: Summons a skeletal minion to fight for you every 15 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Oblivion15173000(Skeleton)1.5(Skeleton)900(Skeleton)None
Necromancy606815000(Skeleton)1.5(Skeleton)900(Skeleton)None


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Storm
Level X: Causes this tower to attack up to 5 targets at once. Lasts 10 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Hail15176200.31900None
Comet606831000.31900None


Water Damage - 200% Vs. Fire, 50% Vs. Darkness

Instant Death
Level 1: Gives a chance to kill attacked creeps. Chance to kill is 3000/Current HP.
Level 2: Gives a chance to kill attacked creeps. Chance to kill is 15000/Current HP.
Type:Cost: Damage:Speed:Range:AoE:
Drowning151730001700None
Kraken6068150001700None


Earth Damage - 200% Vs. Light, 50% Vs. Nature

Arbitrage
Level 1: Every kill gives 50% more bounty.
Level 2: Every kill gives 100% more bounty.
Type:Cost: Damage:Speed:Range:AoE:
Gold151740001700None
Wealth6068200001700None


Earth Damage - 200% Vs. Light, 50% Vs. Nature

Pulverize
Level 1: Gives a 20% chance that an attack will deal 3000 damage to units within 750 AoE.
Level 2: Gives a 20% chance that an attack will deal 15000 damage to units within 750 AoE.
Type:Cost: Damage:Speed:Range:AoE:
Quaker151720000.66700None
Earthshaker6068100000.66700None


Fire Damage - 200% Vs. Nature, 50% Vs. Water

Wrath
Level X: Each time this tower attacks, it will gain 4% attack speed. Speed resets after 4 seconds of not attacking. Stops after 60 attacks.
Type:Cost: Damage:Speed:Range:AoE:
Zealot151726400.66700None
Fanatic6068132000.66700None


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Faerie Fire
Level 1: Reduces a target enemy unit's armor by 5. Lasts 15 seconds.
Level 2: Reduces a target enemy unit's armor by 15. Lasts 15 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Enchantment15174500.15900None
Incantation606822500.15900None


Earth Damage - 200% Vs. Light, 50% Vs. Nature

Frostbite
Level 1: Bites enemies with bitter coldness, taking away 25% of current HP. Damage done during this time is amplified by 12.5%. Lasts 5 seconds.
Level 2: Bites enemies with bitter coldness, taking away 50% of current HP. Damage done during this time is amplified by 25%. Lasts 5 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Polar151730001900None
Ice Age6068150001900None


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Flesh Growth
Level X: Increases the damage (and size) of this tower everytime damage is dealt. This increase takes place when mana reaches 100.
Type:Cost: Damage:Speed:Range:AoE:
Flesh Golem151740001700None
Patchwork Abomination6068200001700None


Light Damage - 200% Vs. Darkness, 50% Vs. Earth

Explode
Level 1: Explodes, dealing 1125 damage to all units within 750 AoE. Also slows movement by 15%. Lasts 3 seconds.
Level 2: Explodes, dealing 5625 damage to all units within 750 AoE. Also slows movement by 30%. Lasts 3 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Nova1517None1.5700None
Supernova6068None1.5700None


Water Damage - 200% Vs. Fire, 50% Vs. Darkness

Tornado
Level 1: Summons a fierce controllable Tornado that slows enemy units' movement speed by 15%, and does 750 damage per second in 750 AoE. Lasts 30 seconds.
Level 2: Summons a fierce controllable Tornado that slows enemy units' movement speed by 30%, and does 3750 damage per second in 750 AoE. Lasts 30 seconds.
Type:Cost: Damage:Speed:Range:AoE:
Storm1517NoneNone700None
Monsoon6068NoneNone700None


Nature Damage - 200% Vs. Earth, 50% Vs. Fire

Impetus
Level 1: Gives strength to attacks, causing them to deal damage equal to (distance/1000)*3300.
Level 2: Gives strength to attacks, causing them to deal damage equal to (distance/1000)*16500.
Type:Cost: Damage:Speed:Range:AoE:
Impulse1517None0.661500None
Velocity6068None0.661500None


Water Damage - 200% Vs. Fire, 50% Vs. Darkness

Splash
Level 1: Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 750 AoE of the tower take [0,1000,2200,3640,5368,7441,9929,12915,16499,20798] damage.
Level 2: Every 10 attacks levels up this ability. Ability has 10 levels. Splashes the area in water. Units within 750 AoE of the tower take [0,5000,11000,18200,26840,37200,49640,64570,82490,103990] damage.
Type:Cost: Damage:Speed:Range:AoE:
Tidal151712400.31700None
Tsunami606862000.31700None